New Ofcol

High Alpine Bastion & Dragon Haven

New Ofcol
Classic 1980s Tabletop Cover Painting • New Ofcol Responsive 16:9 / 9:16

Chapter I: The Realm Chronicle & Atmosphere

Geographic Domain Cities & Kingdoms
Progression Tier Levels 5 – 35
Architect / Master Builder Hatchet
Historical Era Diku & Merc 2.2 Heritage

A proud, fortified mountain township nestled in high alpine passes, defended by Marshall Diana's heavy cavalry and guarded by a venerable gold dragon.

Sensory Atmosphere & Ambient Environment

Travelers stepping foot within New Ofcol immediately sense the distinct environmental texture of the domain. Reality takes on the vibrant aesthetic of classic high fantasy: ancient wards hum quietly against weathered stonework, and the air is rich with the scents of untamed terrain, wild magic, and the quiet vigilance of resident guardians.

Chapter II: Ancient Lore & Builders

Chronicle of Origins

Authored by Hatchet in 1993 as an expansion to Alfa's original Ofcol, transforming a humble settlement into a bustling mountain bastion complete with high-level guards, armorers, and defensive battlements.

Architectural Legacy

Penned by master architect Hatchet, this territory exemplifies classic text-based RPG worldbuilding, balancing tactical bottleneck chambers with rewarding spatial exploration for worthy adventuring parties.

Chapter III: Regional Landmarks & Cartography

Prominent Regional Landmarks

  • The Citadel of Marshall Diana: Command center of the disciplined Ofcol cityguard.
  • Jim's Mountain Smithy: A master forge producing gleaming steel plate and durable dwarven warhammers.
  • The Roost of the Ancient Gold Dragon: A golden sanctuary where the benevolent wyrm observes the realm.
  • The Alpine Gate: Heavy iron gates flanked by watchtowers surveying the eastern mountain valleys.

Primary Gateway & Arrival Chamber

Granny's Still Room

“You are in Granny Jenkins' still room. The smell of whiskey is heady, and the bottles of it on the floor make your mouth water and your mind swirl. You also see a very large still. So THIS is why there are so many grain fields! The exit is to the east.”

Chapter IV: Denizens & Sentinels

A complete catalog of noteworthy inhabitants, sentinels, and monstrous denizens residing throughout this territory:

a hen Novice Sentinel
Level: 1 • Demeanor: Unaligned & Pragmatic • Combat Nature: Physical Combatant
the boy Novice Sentinel
Level: 3 • Demeanor: Noble & Benevolent • Combat Nature: Physical Combatant
the girl Novice Sentinel
Level: 3 • Demeanor: Noble & Benevolent • Combat Nature: Physical Combatant
the pig Novice Sentinel
Level: 4 • Demeanor: Unaligned & Pragmatic • Combat Nature: Physical Combatant
Farmer Sara Novice Sentinel
Level: 5 • Demeanor: Noble & Benevolent • Combat Nature: Physical Combatant
the cow Novice Sentinel
Level: 5 • Demeanor: Unaligned & Pragmatic • Combat Nature: Physical Combatant
the cow Novice Sentinel
Level: 5 • Demeanor: Unaligned & Pragmatic • Combat Nature: Physical Combatant
the citizen Novice Sentinel
Level: 5 • Demeanor: Noble & Benevolent • Combat Nature: Physical Combatant
the citizen Novice Sentinel
Level: 5 • Demeanor: Noble & Benevolent • Combat Nature: Physical Combatant
the maid Novice Sentinel
Level: 5 • Demeanor: Noble & Benevolent • Combat Nature: Janitor
a page Novice Sentinel
Level: 5 • Demeanor: Noble & Benevolent • Combat Nature: Physical Combatant
Granny Jenkins Seasoned Encounter
Level: 6 • Demeanor: Noble & Benevolent • Combat Nature: Physical Combatant
the young horse Seasoned Encounter
Level: 6 • Demeanor: Unaligned & Pragmatic • Combat Nature: Physical Combatant
a servant Seasoned Encounter
Level: 6 • Demeanor: Noble & Benevolent • Combat Nature: Physical Combatant
a squire Seasoned Encounter
Level: 7 • Demeanor: Noble & Benevolent • Combat Nature: Physical Combatant
Jack Seasoned Encounter
Level: 12 • Demeanor: Unaligned & Pragmatic • Combat Nature: Physical Combatant
a bard Veteran Champion
Level: 13 • Demeanor: Noble & Benevolent • Combat Nature: Physical Combatant
the Ofcol cityguard Veteran Champion
Level: 19 • Demeanor: Noble & Benevolent • Combat Nature: Vigilant City Sentry
the Ofcol cityguard Veteran Champion
Level: 19 • Demeanor: Noble & Benevolent • Combat Nature: Vigilant City Sentry
the Ofcol cityguard Veteran Champion
Level: 19 • Demeanor: Noble & Benevolent • Combat Nature: Vigilant City Sentry
Madam Tracy Veteran Champion
Level: 20 • Demeanor: Noble & Benevolent • Combat Nature: Physical Combatant
Farmer Elizabeth Veteran Champion
Level: 20 • Demeanor: Noble & Benevolent • Combat Nature: Physical Combatant
Chaplain Jerrold Veteran Champion
Level: 20 • Demeanor: Noble & Benevolent • Combat Nature: Vigilant City Sentry
an attendant of the dragon Master Threat
Level: 21 • Demeanor: Noble & Benevolent • Combat Nature: Arcane Spellcaster
a Dragonknight Master Threat
Level: 21 • Demeanor: Noble & Benevolent • Combat Nature: Planar Dragon Breath
Captain Derrick Master Threat
Level: 27 • Demeanor: Noble & Benevolent • Combat Nature: Holy Miracle Caster
Captain Jacklyn Master Threat
Level: 27 • Demeanor: Noble & Benevolent • Combat Nature: Arcane Spellcaster
a Dragonlord Legendary Entity
Level: 29 • Demeanor: Noble & Benevolent • Combat Nature: Planar Dragon Breath
Jim the Blacksmith Legendary Entity
Level: 30 • Demeanor: Noble & Benevolent • Combat Nature: Physical Combatant
Sam Legendary Entity
Level: 30 • Demeanor: Noble & Benevolent • Combat Nature: Physical Combatant
Marty Legendary Entity
Level: 30 • Demeanor: Noble & Benevolent • Combat Nature: Physical Combatant
Nyles the Bartender Legendary Entity
Level: 30 • Demeanor: Noble & Benevolent • Combat Nature: Physical Combatant
the Priestess of Ofcol Legendary Entity
Level: 30 • Demeanor: Noble & Benevolent • Combat Nature: Cast Adept
Marshall Diana Legendary Entity
Level: 33 • Demeanor: Noble & Benevolent • Combat Nature: Holy Miracle Caster
The Ancient Gold Dragon Legendary Entity
Level: 37 • Demeanor: Noble & Benevolent • Combat Nature: Planar Dragon Breath

Chapter V: Fabled Relics & Armory

Legendary arms, protective vestments, and curiosities coveted by intrepid adventurers:

the Gold Dragon Orb Enchanted Wand / Staff
Auras & Virtues: Enchanted
Holy Avenger Storied Blade / Weapon
Auras & Virtues: Enchanted
a ranseur Storied Blade / Weapon
Auras & Virtues: Enchanted
the Golden Claw Storied Blade / Weapon
Auras & Virtues: Enchanted
a claymore Storied Blade / Weapon
Auras & Virtues: Enchanted
a meat cleaver Storied Blade / Weapon
Auras & Virtues: Mortal Craftsmanship
a handaxe Storied Blade / Weapon
Auras & Virtues: Mortal Craftsmanship
a broom Storied Blade / Weapon
Auras & Virtues: Mortal Craftsmanship
a pitchfork Storied Blade / Weapon
Auras & Virtues: Mortal Craftsmanship
an emerald ring Fabled Treasure / Relic
Auras & Virtues: Enchanted
a golden necklace Fabled Treasure / Relic
Auras & Virtues: Mortal Craftsmanship
a glass trinket Fabled Treasure / Relic
Auras & Virtues: Mortal Craftsmanship
platinum plate Fortified Plate / Armor
Auras & Virtues: Enchanted
the platinum helmet Fortified Plate / Armor
Auras & Virtues: Enchanted
platinum leggings Fortified Plate / Armor
Auras & Virtues: Enchanted
platinum boots Fortified Plate / Armor
Auras & Virtues: Enchanted
platinum gauntlets Fortified Plate / Armor
Auras & Virtues: Enchanted
platinum sleeves Fortified Plate / Armor
Auras & Virtues: Enchanted
the platinum spiked shield Fortified Plate / Armor
Auras & Virtues: Enchanted
the platinum girth Fortified Plate / Armor
Auras & Virtues: Enchanted
a golden dragonscale torso Fortified Plate / Armor
Auras & Virtues: Enchanted
a golden dragonhelm Fortified Plate / Armor
Auras & Virtues: Enchanted
golden dragonscale leggings Fortified Plate / Armor
Auras & Virtues: Enchanted
golden dragonscale boots Fortified Plate / Armor
Auras & Virtues: Enchanted
golden dragonscale gauntlets Fortified Plate / Armor
Auras & Virtues: Enchanted
golden dragonscale sleeves Fortified Plate / Armor
Auras & Virtues: Enchanted
a golden dragonscale shield Fortified Plate / Armor
Auras & Virtues: Enchanted
a golden dragonscale girth Fortified Plate / Armor
Auras & Virtues: Enchanted
a golden robe Fortified Plate / Armor
Auras & Virtues: Enchanted
silver plate Fortified Plate / Armor
Auras & Virtues: Enchanted
A silver helm Fortified Plate / Armor
Auras & Virtues: Enchanted
silver leggings Fortified Plate / Armor
Auras & Virtues: Enchanted
silver boots Fortified Plate / Armor
Auras & Virtues: Enchanted
silver gauntlets Fortified Plate / Armor
Auras & Virtues: Enchanted
silver sleeves Fortified Plate / Armor
Auras & Virtues: Enchanted
the silver shield Fortified Plate / Armor
Auras & Virtues: Enchanted
the silver girth Fortified Plate / Armor
Auras & Virtues: Enchanted
an Ofcol signet ring Fortified Plate / Armor
Auras & Virtues: Enchanted
brass plate Fortified Plate / Armor
Auras & Virtues: Enchanted
a brass helm Fortified Plate / Armor
Auras & Virtues: Enchanted
brass leggings Fortified Plate / Armor
Auras & Virtues: Enchanted
brass boots Fortified Plate / Armor
Auras & Virtues: Enchanted
brass gauntlets Fortified Plate / Armor
Auras & Virtues: Enchanted
brass sleeves Fortified Plate / Armor
Auras & Virtues: Enchanted
a brass shield Fortified Plate / Armor
Auras & Virtues: Enchanted
a brass girth Fortified Plate / Armor
Auras & Virtues: Enchanted
a brass bracer Fortified Plate / Armor
Auras & Virtues: Enchanted
the Holy Symbol of Bahamut Fortified Plate / Armor
Auras & Virtues: Enchanted • Sanctified
a leather vest Fortified Plate / Armor
Auras & Virtues: Mortal Craftsmanship
some leather sleeves Fortified Plate / Armor
Auras & Virtues: Mortal Craftsmanship
some leather leggings Fortified Plate / Armor
Auras & Virtues: Mortal Craftsmanship
some leather boots Fortified Plate / Armor
Auras & Virtues: Mortal Craftsmanship
a pile of hay Curious Artifact
Auras & Virtues: Mortal Craftsmanship
a chest Adventurer Pack / Vault
Auras & Virtues: Mortal Craftsmanship
a bottle of milk Curious Artifact
Auras & Virtues: Mortal Craftsmanship
a quart of ale Curious Artifact
Auras & Virtues: Mortal Craftsmanship
a quart of port brew Curious Artifact
Auras & Virtues: Mortal Craftsmanship
a shot of whiskey Curious Artifact
Auras & Virtues: Mortal Craftsmanship
the citadel key Dungeon Key / Token
Auras & Virtues: Mortal Craftsmanship
a house key Dungeon Key / Token
Auras & Virtues: Mortal Craftsmanship
a side of horse Curious Artifact
Auras & Virtues: Mortal Craftsmanship
a side of beef Curious Artifact
Auras & Virtues: Mortal Craftsmanship
a side of pork Curious Artifact
Auras & Virtues: Mortal Craftsmanship
a defeathered chicken Curious Artifact
Auras & Virtues: Mortal Craftsmanship
a head of cabbage Curious Artifact
Auras & Virtues: Mortal Craftsmanship
a head of lettuce Curious Artifact
Auras & Virtues: Mortal Craftsmanship
an apple Curious Artifact
Auras & Virtues: Mortal Craftsmanship
an ear of corn Curious Artifact
Auras & Virtues: Mortal Craftsmanship

Chapter VI: Dungeon Master Secrets

Tactical Counsel & Whispers

Befriending the town elders reveals access to mountain climbing paths leading up toward the sky.

Exploration Cautions & Hazard Protocols

Observe room features closely for hidden doors, secret wall levers, and concealed passkeys. Wandering sentinels patrol vital intersections at regular intervals; sound tactical planning and adequate rations are essential for survival.